﻿namespace FrameOperateSync
{
    /// <summary>
    /// 委托形式
    /// </summary>
    /// <param name="playerId"></param>
    /// <param name="keyFrameIndex"></param>
    /// <param name="frameIndex"></param>
    /// <param name="renderData"></param>
    public delegate void FrameRenderHander(int playerId, int keyFrameIndex, int frameIndex, IRenderData renderData);
}
